Monday, September 20, 2010

The Best Laid Plans

I'm a planner, even though I'm a bit disorganized. This trait has carried over to my Second Life and, while it has its good points, it also has some bad ones. Usually everything turns out okay, but not always exactly as I've planned. And, like real life, Second Life, has its own unique challenges which can get in the way of best laid plans.

Take for instance two recent SL experiences of mine. The first was when I was working on an article for the Simseeing section of the fall issue of RezLibris Magazine. My collaborator and I had discussed covering a certain story but, as certain real life circumstances prevented us from working on it sooner, when we were close to deadline, we learned that the person we needed to interview would be unavailable. As time was very short for the deadline, we had to find another place to cover and completely revised our theme. I then could not get in touch with the owner of the sim for an interview, so my collaborator came up with the idea of my writing a poem to illustrate the machinima he would be shooting. The result was "Alirium: a Sim for All Seasons."

The second example of when my plans didn't turn out the way I had envisioned but still worked out well was when I recently threw a party that included a treasure hunt. The hunt was pirate-themed and included several keys and a treasure chest. I followed the directions on the notecard, hid all the keys, and added the prize to the treasure chest. The object was for each player to search for a key and then find the treasure chest. The person who did both first would open the chest and find the prize. Each time a key was found and a person took it, a copy would go into that person's inventory. That was how it was supposed to work, but it didn't. My treasure hunters found the keys, but the keys were not copied into their inventories. To make it even more difficult, the group chat that I had hoped to use during the game to keep in touch with the players who were all part of a group I'd created, wasn't working. Despite these problems, and my dashed expectations, all worked out well when someone found the treasure chest, told me where she'd found a key, and I simply transferred the prize to her. It wasn't exactly what I had planned, but it worked, and everyone enjoyed the hunt and party even though it wasn't perfect which just goes to show that you should never plan anything in too much detail in real life and especially Second Life.

I know I will still continue to plan, but I will also now be aware that those plans are just tentative, subject to last minute changes and improvisations. Isn't that what life is all about, after all?

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